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Scoring Guide
① Base points — fewer clues, more points
🃏 Guessed with 1 clue
100 pts
🃏🃏 With 2 clues
90 pts
🃏🃏🃏 With 3 clues
80 pts
🃏🃏🃏🃏 All 4 clues
70 pts
Every round starts with 1 clue showing, whatever the difficulty — reveal more only if you need them.
② Penalties — applied first
💡 Each hint used: −10 pts
💡 Hint (shows the artist, or an actor for movies/TV) or 🔤 Letters on letter boxes · Insane mode disables hints
❌ Each wrong guess: −10 pts
📝 Choices (the panic button): no penalty
Flips the round to multiple choice (Classic & Pro) — it's then scored like Chill (×0.75). Chill is already multiple choice; Insane gives no help.
Penalties stop at 10 pts — they won't drop you below.
③ Bonuses — added after the floor
🎯 First-try guess (no wrongs): +25 pts
⏱️ Speed bonuses (rounds are timed — 45s, Pro 35s, Insane 20s):
⚡ Answer under 5s: +50 pts
🏃 Under 10s: +30 pts
🏃‍♂️ Under 20s: +15 pts
④ Multipliers — applied last
⚙️ Difficulty
🌱 Chill (multiple choice): ×0.75
⭐ Classic (letter boxes): ×1
🔥 Pro (type, 35s timer): ×2
💀 Insane (type, 20s timer, no hints): ×3
⚡ Lightning Rounds — each player's last 2 turns
Stacks on top of difficulty: ×1.5
Effective totals: Chill ×1.125 · Classic ×1.5 · Pro ×3 · Insane ×4.5.
📅 Daily Puzzle — the same scoring for everyone
Scored as Pro ×2 whatever difficulty you picked, so everyone's daily scores compare fairly. Show Choices still drops that round to Chill ×0.75.
🌐 Online party — the host decides
Everyone plays at the difficulty the host picks. Online party rounds aren't timed — the first to solve takes the round — so there's no speed bonus.
Solo, Beat the Bot and Pass & Play use the difficulty you picked.
📐 The formula
raw = max(10, base − penalties)
raw = raw + first-try + speed
final = raw × difficulty × lightning
🧮 Worked example
Pro mode, 2 clues revealed, 1 hint used, no wrong guesses, answered after 25 seconds (too slow for a speed bonus):
90 − 10 = 80 · above the 10 floor
80 + 25 (first-try) = 105
105 × 2 (Pro) = 210 pts
🎯 Your lifetime score (across every game) unlocks new themes and rarer titles. Higher difficulties earn more lifetime score per game.